The life removed is also scaled with number of players. with missile weapons, vs Champions, Uniques, Bosses: 1/16th with missile weapons, vs Hirelings: 1/20th This is a chance of reducing a monster's health by X% in a single blow. Tav, are you sure you are talking about Crushing Blow? Plus, if your goons are going to hit the monsters in Tristram, they'll need all the damage they can get, not just one character, hitting something repeatedly, hopefully, not dying. It won't matter how much damage your mercenary can do, because he will be dead the entire time. And there ain't no one who drinks water like me. Urdars don't have that luxury, nor the IAS.īy the way, the ubers eat mercenaries as quickly as I drink water. The only character who can use CB is a Smiter, because they have a natural stun, Life Tap, and life. CB is also reduced in great proportions against bosses, particularly against Uber-bosses. If you have a value of 25% CB, and 66% CB, those values will only trigger respectively, not additive. I don't think that the extra 40% is really needed, due to the Urdars, but having it would be rather nice indeed.CB does not stack. The chance to cut their life bit by bit means more in the end than what Pride gives.Ĭombined with Guillaume's Face, that's 75% of Crushing Blow on my merc.Īnd with a lovely mob of Urdars/Gorebellies/etc, there ought to be a a lot of Crushing Blow. Taking 1/8 or 1/16 off of Baal/Diablo/Mephisto's life makes a difference when they begin with 660k life (by the time they reach a level of health to where crushing blow no longer matters, the normal damage output ought to suffice). Pride may be glorious in how much damage it can create, but crushing blow is far faster. Actually, I just realized why it was that I wanted the Infinity rune word so very much: 40% crushing blow.
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